Tuesday, January 21, 2014

Crowdfunding to Expand Transmedia Story Stream “Gamifying” Platform

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At last week’s Digital Book World Conference, noted industry gurus Tim O’Reilly and Dominique Raccah both expanded on the idea that the digital publishing revolution is just beginning. Both CEOs stated quite passionately that the industry is only at the very launch of what an ebook will become.

One concept in ebooks that has only scratched the surface of what the available and upcoming technology will let it do is enhanced ebooks. Content creators and designers have been publishing full-color tablet-based books for years that all incorporate the same features: read-aloud narration, easily manipulated interfaces, embedded video content, and more. But a new IndieGoGo campaign has been launched to expand the Transmedia Story Stream platform in order to make books do ever more, at least in terms of interactive video game style features.

According to a press release on the expansion, “Transmedia Story Stream, the Zynga of ebooks, is raising $15,000 to extend its revolutionary platform, which blends social video game mechanics with narrative to allow authors to build, distribute and engage fans in multi-media story worlds.

“Instead of a downloading a static, dead ePub, readers can log onto story worlds that are alive with fans and friendship and earn rewards while reading. The platform ‘gamifies’ reading with an invitation to users: Don't just read a book—play it!”

More information on the IndieGoGo campaign, along with a video of the platform in action, can be found HERE.

Crowdfunding to Expand Transmedia Story Stream “Gamifying” Platform is a post from: E-Reader News

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