Good e-Reader is proud to unleash the latest feature to our Android and Blackberry App Store, ratings and reviews. This new system will allow users to leave a written review of the app they download and also give it a rating.
The ratings and review engine is a great new feature that is tied to our mobile android app store. Every Time someone reviews or rates an app within our app for tablets/smartphones it is instantly visible on the website. Our main intention was to build more synergy between the mobile client and website.
In the last few weeks we have developed some really compelling enhancements to the Good e-Reader App Store. One of the most recent was out App Notification System, where users can flag apps that are out of date or require a new version. Since that went in, we have had over 1,200 requests pour in. This helps assist us in having a better curated experience.
Ratings and reviews has been a requested feature for quite sometime. We are really proud of the new system. If you notice any bugs or have any questions or concerns, let me know! Check it out, an example of an app with lots of ratings and reviews is Kindle for Android.
Thursday, April 10, 2014
Swrve, a leader in driving engagement, retention and revenue in mobile apps and games, released a 90 day study of freemium games that demonstrated a significant and quick drop off rate of users, providing developers with only a short opportunity to monetize.
The study stated that within 24-48 hours of the first session, only 33.9% of users were active. On day 7, only 16.4% of users were active and as few as 5.5% were playing 30 days later. Furthermore, 45% of new players had less than five session within the game.
Swrve's results demonstrated that it takes, on average, almost 63 hours till a user's first purchase. 55% of those who make a purchase do it within the first week of playing and 36% of revenues are produced in just three days. A positive is that 60% of users who buy make more than one purchase.
Swrve stated that it it's "imperative to make every effort to put the right experiences and offers in front of players from the very moment they begin play in order to maximize the revenue generated in what can be a very short window."
Swrve calculated that total average spending was $20.62 which helps to produce revenue per install of $0.45. Only 1.5% of players producing 50% of revenues. Furthermore, only 2.2% of all new players make at least one purchase over the time period.
The study can be downloaded here
Comixology is the largest digital comic reseller in the world. They account for the vast majority of sales for DC, Marvel, Archie, GI JOE and many other top publishers. Not only do they sell the comics in their own app, but they have developed custom apps for these publishers as well. Amazon has announced today that it has reached an agreement to acquire comiXology.
The writing was on the wall for the last year that Amazon was in negotiations to purchase Comixology. This prompted Marvel to make sweeping changes to their Marvel AR and Marvel Unlimited subscription program and lay the groundwork to sell their own comics.
The purchase of Comixology will finally allow Amazon to make a series bid to control the entire digital comics market. The comics giant has had over 200 million downloads since its launch in 2007. Comixology recently expanded their European offerings—the digital vendor opened a French office last year—announcing a manga digital distribution agreement with VIZ Media Europe and its French subsidiary, Kazé.
Amazon has always sold digital graphic novels in their Kindle store. One of the pitfalls of their strategy is the series are rather dated and series comic lovers often buy the single issues as soon as they are released. Amazon will now be selling single issues from over 70 publishers in their store in the near future. Amazon also expressed great interest in the self-publishing platform Comixology Submit and it is currently unknown if this program will play a part in Kindle Direct Publishing, Kindle Lending Library and Create Space.
"ComiXology's mission is to spread the love of comics and graphic novels in all forms," said David Steinberger, co-founder and CEO of comiXology. "There is no better home for comiXology than Amazon to see this vision through. Working together, we look to accelerate a new age for comic books and graphic novels."
"Amazon and comiXology share a passion for reinventing reading in a digital world," said David Naggar, Amazon Vice President, Content Acquisition and Independent Publishing. "We’ve long admired the passion comiXology brings to changing the way we buy and read comics and graphic novels. We look forward to investing in the business, growing the team, and together, bringing comics and graphic novels to even more readers."
Amazon controls digital books by a wide margin compared to the competition. With the acquisition of Comixology the company will now dominate the digital comic market too.
We’ve just taken delivery of another video from the lovely guys at Saladhouse Animation. This one’s for the new Quick Start page, to help out all those beginners who have asked which cables go where, and what they do.
UK readers over 30 or so might recognise the voice of our animated presenter.
Massive thanks, as always, to Sam Alder and Scott Lockhart at Saladhouse, who we love working with; they’re some of our favourite people. But the biggest thanks of all has to go to my childhood hero (he’s also the childhood hero of all the actual grown-ups in the office) – without this guy’s influence when I was a kid, I wouldn’t have ended up loving science, and I wouldn’t have ended up working on Raspberry Pi. Here he is at the recording session with Sam (mouth) and Scott (tall):
That’s the LEGENDARY Johnny Ball. Johnny donated his time and his voice talent to the Raspberry Pi Foundation, and we couldn’t be more grateful: Johnny, please watch out for the postman next week, ‘cos we’re sending you a present to say thanks.
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One of the concepts that launched early but (unfortunately) didn’t seem to take off with consumers was audio soundtracks that played while readers worked through the book. Not audio narration and not limited to music, these soundtracks were designed to move at the reader’s pace and fit the action of the story at that time. While the idea didn’t seem to get the attention that things like embedded content for tablet-based textbooks received, soundtrack reading is getting a new life through Booktrack.
The company launched some time ago and has rolled out new features–like Booktrack Studio, which lets readers create these accompanying soundtracks from a library of some 20,000 different tracks–that have enticed more than 300,000 users to join, and led to the creation of almost four thousand reader-built ebook soundtracks since its recent launch.
Now, Booktrack has secured $3M in funding to increase its capabilities and add new avenues to its focus, including a self-publishing angle and a classroom function. The latter focus, Booktrack for education, stands to become one of the more exciting innovations in classroom application for digital reading since the adoption of ebooks in K12 classroom. Multiple studies have shown that user engagement in both adults and students increases with the addition of music or other audio enhancements, leading to higher rates of reading comprehension and longer time spent engaging with a book.