Back in the heady days of the late ’90s, a number of my friends and fellow students were irritatingly good at Dance Dance Revolution. They devoted countless hours to it, and carried on earnest and lengthy discussions about technique. So I can feel only gratitude that this appealing crossover wasn’t around to further detain their attention. Uberdam Cavaletti teaches computing at a professional training school in XanxerĂȘ, Brazil, where each year they hold an event to show off projects the students have been working on. Last year one of these projects involved a Raspberry Pi, a DDR-style platform and a much older electronic game. The starting point for Uberdam, his colleagues and students was Simon, a compelling game from the late 1970s in which players had to press coloured buttons to replicate increasingly complex sequences displayed by the device. A Python clone of this game, Simulate by Al Sweigart, already existed; Uberdam’s class had the idea of allowing a player to use their feet to play, instead of a keyboard and mouse. A Raspberry Pi displays the sequence for the player to replicate via a projector, and capacitive sensors underneath the coloured platform detect steps, allowing the Pi to check the player’s performance. There’s more about the game in Uberdam’s blog post (in Portuguese); I first spotted it in Hackaday’s piece. Meanwhile, if you like the idea of making your own electronic games, you don’t need heaps of experience; in the Make section of our free resources you can find out how to make a Sweet Shop Reaction Game using Scratch and a Quick Reaction Game using Python, both great places to start! The post DDR meets the Simon game appeared first on Raspberry Pi. |
A Semi-automated Technology Roundup Provided by Linebaugh Public Library IT Staff | techblog.linebaugh.org
Tuesday, July 28, 2015
DDR meets the Simon game
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