Tuesday, July 28, 2015

DDR meets the Simon game

Back in the heady days of the late ’90s, a number of my friends and fellow students were irritatingly good at Dance Dance Revolution. They devoted countless hours to it, and carried on earnest and lengthy discussions about technique. So I can feel only gratitude that this appealing crossover wasn’t around to further detain their attention.

Uberdam Cavaletti teaches computing at a professional training school in XanxerĂȘ, Brazil, where each year they hold an event to show off projects the students have been working on. Last year one of these projects involved a Raspberry Pi, a DDR-style platform and a much older electronic game.

DDR Simon game

The starting point for Uberdam, his colleagues and students was Simon, a compelling game from the late 1970s in which players had to press coloured buttons to replicate increasingly complex sequences displayed by the device. A Python clone of this game, Simulate by Al Sweigart, already existed; Uberdam’s class had the idea of allowing a player to use their feet to play, instead of a keyboard and mouse.

A Raspberry Pi displays the sequence for the player to replicate via a projector, and capacitive sensors underneath the coloured platform detect steps, allowing the Pi to check the player’s performance.

There’s more about the game in Uberdam’s blog post (in Portuguese); I first spotted it in Hackaday’s piece.

Meanwhile, if you like the idea of making your own electronic games, you don’t need heaps of experience; in the Make section of our free resources you can find out how to make a Sweet Shop Reaction Game using Scratch and a Quick Reaction Game using Python, both great places to start!

The post DDR meets the Simon game appeared first on Raspberry Pi.

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